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Pay simply

Payment system of the future

Our future‑proof technology allows businesses to accept cutting‑edge payment methods, optimize new revenue streams, and get the most out of your existing stack — all on one platform.

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Market overview and our clients

We can roughly divide our clients into two main groups:

hight-risk
High‑yield risk assets
Forex
Pharmaceuticals
Pharmaceuticals
Crypto Exchange
Network business
Video Service
Streaming services
Crypto Trade
hight-risk
Stable safe assets
Game Service (online game)
IT Content (digital key)
Licenses (Sony, Steam, Microsoft)
Prepaid Service (Prepaid bank card)
Gift Service (Amazon, Ozon, eBay)

Market volumes are not commensurate with service capabilities and far exceed the potential of the service

In 2024, the crypto industry attracted about $30 billion from venture funds — more than in all previous years. The number of viewers on streaming platforms (Twitch, Facebook Gaming) grew by 47% in a year and continues to grow. This brings an increase in the volume of funds by 127%

Businesses in the "Low Risk" category are interested in new progressive technologies to ensure the security of digital goods. The fight against digital piracy continues actively, and new methods attract major business giants (Sony, Microsoft, etc.).

The gaming industry volume by the end of 2025 was:

The global video game market grew by 1.4% compared to 2020 and reached $180 billion. Growth was driven by the mobile segment, which increased by 7.3% and reached $93 billion.

PC games took 21.4% of the market with $36.7 billion Console games — 29% of the market and $50.4 billion

The share of physical game sales on PC and consoles continues to decline — by the end of 2021, total sales on physical media amounted to no more than 7%

Digital game sales accounted for 93% of all revenue. According to experts, by 2025 the gaming items market will reach about $190 billion.

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growth of mobile purchases

in e‑commerce from 2019 to 2025

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Dynamics of growth of crypto projects

in e‑commerce from 2019 to 2025

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problems and solutions

There’s always a way out.

Emerging problems
  • minus icon Security of customer data and preservation of digital goods (no NFT tokenization)
  • minus icon Difficulties related to geography of business location and actual business operations
  • minus icon Anonymity of outgoing customer payments
  • minus icon Security of customer data and preservation of digital goods (no NFT tokenization)
Solutions
  • check icon Unlimited internet acquiring compliant with all international security standards
  • check icon No link between business activity and territorial affiliation of acquiring services
  • check icon A node for transferring payment data using blockchain technology — absolute security and reliability of client outgoing payments
  • check icon Internal billing based on blockchain with NFT certificate issuance — absolute data immutability
nft

technologies

NFT — a non‑fungible token. A unique digital object: a game character, image, domain name, tweet, audio, any digital data.

  • The technology allows serving customers and payers from different countries without geographical affiliation of the business.
  • High preservation of digital goods data will ensure security against theft of digital licensed goods.
  • Instant internal billing will allow clients to distribute received funds within the system.
  • The "High Risk" business category gets new opportunities in serving its clients and will allow moving from high risk to low risk, as NFT tokenization implies exclusive "1 to 1" comparison and the absence of the ability to apply "friendly fraud".
  • Own blockchain network using "nodes" to reduce transaction costs.

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news and articles

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our team

Our team are true professionals!

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Nicholas Kvartsishvili

CDF - Chief Designer Officer
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Robert Johanson

CEO - Chief Executive Officer
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Jimmy Johanson

CTO - Chief technology officer
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Jason Stopolski

CFO - Chief Financial Officer
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Clark Linsdale

CLO - Chief Lawyer Consultant

our partners

We work with all important and reliable partners.

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